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We started out with our favorite class, rogues! What's the scoop with the Outlaw rogue
Outlaw is a completely new spec, and probably the biggest change next to petless hunters . Outlaw replaces combat, we feel it fits fantasy more.
These changes were controversial for the team and we are excited.
Other talents are getting more streamlined, we definitely want you right in the action
We wanted to know how will you keep long time players interested in Legion
We think there will be a lot of engagement for players through their artifact weapons and the traits associated with them.
The decisions are spaced out over a long period of time, which will keep people invested.
Filling out artifact tree isn't a month or two months and it also changes your playstyle.
How are talents changing
Changes to talents are, for example, no longer the same thing in one row i.e. a "cc" row. This means the concept of player agency is more important now, since the decisions will be more difficult.
We don't necessarily like that there's "the right choice" all the time.
"We always take this one or you're dumb" we really want it to be about what you want to do, not there being a wrong choice.
In addition: Across all the trees is a passive talent - in Legion we have more passive talents added.
For a player who doesn't want to add a huge amount of complexity with 5 new buttons they don't have to, they can always take the passives in order to focus on the core rotation.
People don't always want the new thing. It's about options.