Legion Rewards and Rated Content

  • The team isn't happy with class balance currently on the beta.
  • Tuning for characters with maxed out artifacts isn't a priority right now, the priority is tuning for launch.
  • Artifacts aren't tuned for PvP as well as they will be eventually.
  • There is a PvP multiplier for many spells in Legion, so the team can tune spells individually for PvP without affecting PvE.
  • Artifact traits can also be tuned for PvP, independent of PvE.
  • Cauterizing Blink has been reduced to be half as effective in PvP.
  • Doom Winds is another trait that also has reduced power in PvP.
  • Healers were not getting the full stats from their weapons applied to the PvP template, so they were undertuned by almost 30% until recently.
  • Earlier in beta, damage in PvP was far too high. Everyone ran in, used their cooldowns, and everyone died.
  • As damage is lowered and now that healers are fixed, utility spells should be useful again.

Earning Gear
  • In Legion, if you win a battleground, skirmish, or arena you get a piece of gear.
  • The strongboxes in Legion contains items like potions or Mark of Honor.
  • The gear you win uses the same random upgrade system that PvE gear does, with a random upgrade of +5, +10, +15, or more item levels.
  • Grinding lots of currency and then visiting a vendor to purchase a piece of gear wasn't very exciting over the long term.
  • When things are less predictable, it is a little more exciting when you get a piece of gear and a little disappointing when you don't get the gear you want.
  • The team wants some unpredictability, but knows the community has been getting their gear from vendor purchases for a long time.
  • The team is putting in bad luck protection. When you get a piece of gear, the chance to get that piece of gear again is significantly lowered.
  • You will get gear at the same rate as you have in the past, but the order is a little less predictable.
  • The PvE part of the game also has an unpredictable gear system.
  • Gearing up for PvE with PvP gear will still be possible. The gear isn't quite as good for PvE as the PvP gear you get in Warlords.

PvP Stat Template
  • At the launch of Legion, the PvP stat template base will give you stats like you are wearing item level 850 gear.
  • Every item level above a baseline (800 at launch) increases your stats by 0.1%.
  • If you had an item level of 900 you would have a stat boost of 10%, giving you stats like you are wearing item level 860 gear.

Old Honor Gear
  • Honor and Conquest are going away in Legion and will be converted to gold.
  • Strongboxes will reward Marks of Honor, which can be used to purchase all of the older PvP gear.

Rewards and Rated Content
  • It is important to the team that a lot of players feel like doing rated PvP.
  • The average player will be motivated to do rated PvP for gear and increasing their honor level.
  • Every time you do a rated PvP activity you get double honor for your first win of the day.
  • Rated content offers 50% more honor than the unrated content.
  • Rated content offers a higher upgrade chance for the PvP gear you get from a win.
  • The higher rated you are, the higher chance you have to get an upgrade.

PvP Seasons
  • Seasons will be tied to raid tiers due to how new content is produced and released.
  • PvP seasons would benefit from being a little shorter than raid tiers.
  • Players enjoy the start of the season with new changes and the chance to gear up, as well as the end of the season fighting to get their title.
  • Seasons have been about as twice as long as they should be.
  • Legion doubles the number of seasons, so halfway through a raid tier a season will end and a new tier will start.
  • Seasons will last roughly 10 to 15 weeks.

World PvP
  • Honor talents activate in all PvP situations. If you hit another player or are hit by another player, they activate.
  • PvP stat templates do not activate out in the world.
  • Honor talents can be tuned so that they don't give you a large advantage in PvE.
  • The team doesn't want you to have an incentive to have someone constantly hit you for access to the the talents.
  • The team will look at having PvP stat templates activate for duels.

Character Customization
  • There is character customization through Honor Talents.
  • Secondary stats for some specs are problematic, with things like Mastery creating too much burst sometimes.
  • The team doesn't want to introduce complexity into the system by letting players tune their stats.
  • They could create Honor Talents that influence your PvP stat template if that is a popular desire.

PvP Balance and Talents
  • The team will hopefully be able to make balance changes more often so that a spec isn't underperforming or overperforming for a long time.
  • Changing PvP spell multipliers is something that can be done with quicker hotfixes.
  • The team wanted compelling rewards from the honor system. Compelling rewards usually involve player power.
  • The player power granted by the honor system is the Honor Talents.
  • For a reward to feel good when you get it, it will feel bad when you don't have it.
  • You can quickly level to Honor Level 10 and have access to at least one PvP talent for each tier. The rest offer additional customization as you rank up.
  • PvP talents will be reviewed on an ongoing basis to fix underpowered ones or change out talents that no one is using.
  • Honor Level / PvP talents are not reset each season. Every season adds more Prestige levels.
  • Initially you are Prestige level 0 and Honor Level 1. You level to Honor Level 50, press the prestige button to level your prestige.
  • The first season has four Prestige levels and the next will add another four.

Arenas and Battlegrounds
  • In Warlords, a lot of the PvP focus was on Ashran.
  • Hardcore arena players may not have liked Ashran but there were people that enjoyed it.
  • In Legion, lots of PvP dev time was spent on the new honor system.
  • There are two new arenas in Legion and one old arena may be getting a facelift.
  • The team hasn't been doing a great job with creating new battlegrounds.
  • There are lots of battlegrounds already so if they add new battlegrounds, the team might cycle out some old ones.
  • The team is talking about how to make more battlegrounds and release them more regularly.

  • There are a lot of conversations going on regarding how the team communicates what they are doing about cheating.
  • There is a group of people that has a full time job of reviewing player actions and punishing cheaters.
  • The team is reviewing their policies about repeat offenders right now.
  • When someone is demonstrating that they are committed to cheating, they shouldn't be allowed to play the game.
  • Preventing kick bots is a challenge. Interrupts aren't on the GCD, so you can cast them at any time.
  • The team cares about the cheating problem and they are working on solving it.

Engineering Toys in Random Battlegrounds
  • Removing Engineering toys from unrated battlegrounds was an oversight.
  • The team will look at it and see if it is possible to bring them back.

PvP Accessibility and Roles
  • The PvP honor level is being used as a gauge of experience.
  • A few weeks after launch, if you are below honor level 10 and prestige level 0, you will be placed in a different bucket from everyone else for random battlegrounds.
  • The team wants players that are tanks to be able to go and have fun in PvP, but not at the expense of everyone else.
  • In Legion you have to select your role before you queue.
  • You can't bring 2 healers or 2 tanks into 3v3 arenas anymore.
  • If you are a tank and want to go and do arenas with your friends, you can be very good and have fun.
  • The team doesn't want tanks to be the preferred spec at the top end of PvP.
  • It makes a lot of sense to bring a tank to rated battlegrounds. They can be a flag carrier or front line target caller.

World PvP Zones
  • World PvP zones were designed to exist during their expansion, maybe stick around a little longer, but that is it.
  • The team understands the nostalgia for the older World PvP and is talking about things they can do.
  • One idea is an occasional Wintergrasp event to make use of the old zones.
  • There are four free-for-all PvP zones out in the world in Legion.
  • You can turn into a Murloc, tame and mount animals for mounted PvP, as well as the Black Rook Hold arena out in the world, fighting each other to earn points.
  • There are also World PvP quests.

Changing Old Battlegrounds
  • The team has to be very careful about changing any of the older battlegrounds.
  • Rocks and trees not blocking line of sight in Warsong is weird and is something the team can look at.
  • The older battlegrounds could get a visual update, but they don't want to change up the layouts.
  • Taking the gameplay from older battlegrounds and making a new map with it would be a better solution.

  • The systems in place in this expansion delivery on class fantasy, but there has been some mobility power creep.
  • If a class is very mobile and has a lot of damage uptime, they may need a damage reduction to maintain balance.
  • There are certain spells with a teleport that offer a lot more power in PvP than they do in PvE. The damage on these spells may be massively reduced, as the main benefit is a teleport.

Arena Master and 5v5
  • The Arena Master is becoming a Legacy achievement in Legion.
  • It would be wrong to just remove the 5v5 requirement, as players actually earned it in the past.
  • A replacement achievement and title is possible.
  • 5v5 was removed as it was very unpopular. Less people do 5v5 than mythic raiding.

Rated PvP
  • The team isn't trying to drive everyone to rated PvP.
  • It is better when more people are participating in rated PvP, giving players somewhere to go when they care about winning a little bit more.
  • It is fine if someone just wants to do random battlegrounds or skirmishes. Almost everything being done in Legion will benefit them too.

  • Prestige level starts at 0.
  • Honor level goes from 1 to 50. When you hit 50 you can reset to 1 and gain a prestige rank.
  • The first prestige level rewards a battle pet that follows you around and tells everyone how awesome you are. Alliance Enthusiast and Horde Fanatic
  • The second level starts a quest line that gives you another of the PvP artifact appearances.
  • The third level rewards a Courser mount.
  • The fourth level rewards a pennant like the ones from arenas, but a faction skin. It also rewards a title.

Cross-Faction Queues
  • Cross-Faction groups for random battlegrounds is not likely to happen. Faction lines are too important to ignore.

Burst and Crowd Control
  • The team doesn't want the game to just matter every few minutes when burst cooldowns are up.
  • Healer mana, applying sustained pressure, and crowd control should matter.