Furbolgs are a hulking, simple-minded race of bear-men who live in the northern regions of Kalimdor, in the continent of Northrend, in the Broken Isles, in the Dragon Isles, and in the Verdant Wilds island.
Though they have no special love for war or murder, their tribes have become increasingly hostile as of late, many tribes have fallen to multiple forms of corruption, including but not limited to the corruptions of the Burning Legion, the Old Gods and the Primalists. Some tribes and individuals aren’t hostile and are tolerant of outsiders, with tribes such as the Timbermaw, Stillpine, and Longclaw.
In northern Kalimdor, the furbolgs were old allies of the night elves. The night elves concerned by the once peaceful race’s condition have attempted to help the furbolgs settle their tensions, but the mighty bear-men retreat ever further into their territories and fall deeper into the rage that is overtaking their race, they turned into fearsome new enemies of the night elves.
Furbolg | |
---|---|
Faction/Affiliation | Independent, Alliance, Burning Legion, Old Gods’ forces, Primalists |
Character classes | Champion, Druid, Hunter, Shaman, Totemic, Tracker, Ursa, Warrior Mage Barbarian, Fighter, Healer, Ursa totemic |
Racial capital | Grizzlemaw Timbermaw Hold |
Racial leader(s) | Tribal chieftains |
Homeworld | Azeroth |
Area(s) | Northern Kalimdor, Northrend, Dragon Isles, Broken Isles, Verdant Wilds |
Language(s) | Furbolg, Darnassian, Common, Taur-ahe |
Buy Cheap WoW Gold
Ceremonial beads, decorated with shells and feathers, are worn by a clan’s chieftain. Winterspring’s furbolg prize the brilliant white feathers of the snowy owls for ritual purposes.
These days, it seems few furbolg ever become shaman. Shamanism is much more common among the free-willed furbolg tribes. Furthermore, some free-willed furbolg are even capable of basic shapeshifting, much like a trained druid.
The furbolg tribes worship the twin bear Ancients, Ursoc and Ursol, as gods.
Name | Role | Affiliation | Status | Location |
---|---|---|---|---|
Unng Ak | Spokesman for the furbolg tribes during the War of the Ancients | Blackmaw tribe, Kaldorei Resistance | Deceased | Unknown |
Chieftain Bloodmaw | Chieftain of Felpaw Village and presumed chieftain of the Deadwood tribe | Deadwood tribe | Killable | Felpaw Village, Felwood |
Dal Bloodclaw | Chieftain of the Thistlefur tribe | Thistlefur tribe | Killable | Thistlefur Hold, Ashenvale |
Elder Brownpaw | Elder shaman of the Blackwood tribe | Blackwood tribe | Alive | Blackwood Camp, Darkshore |
Grazle | Timbermaw emissary | Timbermaw tribe | Alive | Emerald Sanctuary, Felwood |
Grolnar the Berserk | Leader of the Winterfall tribe in High Chief Winterfall’s absence | Winterfall tribe | Killable | Winterfall Village, Winterspring |
Grumbald One-Eye | Powerful shaman of the Redfang tribe | Redfang tribe | Killable | Heart’s Blood Shrine, Grizzly Hills |
High Chief Bristlelimb | Chieftain of the Bristlelimb tribe | Bristlelimb tribe | Killable | Bristlelimb Enclave, Bloodmyst Isle |
High Chief Stillpine | Chieftain of the Stillpine tribe | Stillpine tribe | Alive | Stillpine Hold, Azuremyst Isle |
Krolg | Foulweald outcast | Independent | Alive | Krolg’s Hut, Ashenvale |
Ogtinc | Self-exiled hunter trainer now affiliated with the Cenarion Circle | Cenarion Circle | Unknown | Unknown |
Ota Wen | Captive of the Horde | Unknown | Alive | Silverwind Refuge, Ashenvale |
Ran Bloodtooth | King of all Ashenvale furbolgs | Bloodtooth tribe | Killable | Bloodtooth Camp, Ashenvale |
Tur Ragepaw | Druid of the Timbermaw tribe seeking to cleanse Ursoc and Vordrassil | Timbermaw tribe | Alive | Ursoc’s Den, Grizzly Hills |
Ungarl | Chieftain of the Blackmaw tribe | Blackmaw tribe | Killable | Blackmaw Hold, Azshara |
Furbolgs origins were described by Chris Metzen as: “The initial idea was trying to spin a somewhat cool Ewok, some super-foresty badass furbolg kind of character, but make it hard. Back in the day we were playing tabletop role-playing games – the Teenage Mutant Ninja Turtles game was always the best. So we’d anthropomorphize. Animal characters and the wolverines were always badass. In a way we were trying to fuse a bear and a wolverine into some kind of badass forest race. Once we got the furbolg, which became much more bear-like than the wolvar, I think ultimately in Northrend we wound up developing, so it just shook out a number of ways.”
Furbolgs are probably loosely based on the Fir Bolg of Irish mythology. The Fir Bolg were a pre-Celtic race who inhabited Ireland millennia ago; as with most such beings, it is unclear whether they were human, near-human, or something else entirely. The Fir Bolg were forced out of Ireland by the Tuatha de Danaan, who are vaguely similar to elves.
More specifically, “furbolg” is likely a pun on “firbolg”, a race of giants in the Dungeons & Dragons role-playing game that were inspired by the aforementioned Fir Bolg.